Info: 'The wizard must die before you can win the game.The computer expects you to use Capital letters to start the first word, and anywhere else appropriate, except when fighting.'
2:
Bounds: x1=17, y1=109, x2=420, y2=159
Type: 8
Info: 'There are 15 different message bases, which the hints come from. Study the hints which are given on paper. They are needed to win the game.'
3:
Bounds: x1=194, y1=2, x2=233, y2=22
Type: 8
Info: 'HINTS'
DITL_11819.txt
Items: (5 entries)
0:
Bounds: x1=186, y1=226, x2=231, y2=245
Type: 4
Info: 'OK'
1:
Bounds: x1=58, y1=27, x2=379, y2=78
Type: 8
Info: 'To register, and thus become eligible for the $100.00 cash prize, send $7.50 along with your name, address and the word MasterMaze to...'
2:
Bounds: x1=174, y1=83, x2=287, y2=149
Type: 8
Info: 'R. B. Hatton2636 OxbowGreat Bend, Ks. 67530'
3:
Bounds: x1=121, y1=3, x2=304, y2=21
Type: 8
Info: 'REGISTRATION INSTRUCTIONS'
4:
Bounds: x1=64, y1=159, x2=409, y2=209
Type: 8
Info: 'This program is shareware. If you don't like it, destroy it, or give it to a friend.'
DITL_8247.txt
Items: (5 entries)
0:
Bounds: x1=141, y1=223, x2=283, y2=245
Type: 4
Info: 'SOUNDS GOOD TO ME'
1:
Bounds: x1=52, y1=37, x2=381, y2=88
Type: 8
Info: 'Mastermaze is the adventure game that pays. If you, as a registered owner, are the first to win this game, I will pay you $100.00'
2:
Bounds: x1=52, y1=89, x2=382, y2=155
Type: 8
Info: 'When you win, follow the instructions which appear on your screen. The winning entry with the earliest postmark will win. In case of a tie, a drawing will be held to determine the winner.'
3:
Bounds: x1=52, y1=156, x2=382, y2=217
Type: 8
Info: 'In case no winning entry has been received by 12/31/89, a drawing will be held to determine a winner. In any event, the $100.00 prize will be awarded.'
4:
Bounds: x1=129, y1=7, x2=299, y2=25
Type: 8
Info: 'WELCOME TO MASTERMASE'
DITL_4538.txt
Items: (4 entries)
0:
Bounds: x1=191, y1=267, x2=251, y2=287
Type: 4
Info: 'OK'
1:
Bounds: x1=45, y1=14, x2=388, y2=67
Type: 8
Info: 'CONGRATUATIONS...You have won the game. You might be the first.Here is your code number'
2:
Bounds: x1=45, y1=66, x2=392, y2=119
Type: -120
Info: '^0'
3:
Bounds: x1=45, y1=119, x2=407, y2=263
Type: 8
Info: 'Return this code number on a postcard, along with your name and address, and send to...R.B. Hatton2636 OxbowGreat Bend, Ks, 67530If you are the first, you will be receiving you cash prize soon.'
DITL_4449.txt
Items: (4 entries)
0:
Bounds: x1=227, y1=63, x2=287, y2=83
Type: 4
Info: 'YES'
1:
Bounds: x1=34, y1=64, x2=94, y2=84
Type: 4
Info: 'NO'
2:
Bounds: x1=53, y1=20, x2=270, y2=58
Type: 8
Info: 'Do you wish to save your game before quitting?'
3:
Bounds: x1=123, y1=64, x2=183, y2=84
Type: 4
Info: 'Cancel'
DITL_130.txt
Items: (6 entries)
0:
Bounds: x1=350, y1=60, x2=420, y2=80
Type: 4
Info: 'OK'
1:
Bounds: x1=268, y1=60, x2=338, y2=80
Type: 4
Info: 'Cancel'
2:
Bounds: x1=50, y1=8, x2=128, y2=24
Type: -120
Info: 'Can't find:'
3:
Bounds: x1=50, y1=30, x2=420, y2=46
Type: -120
Info: ''
4:
Bounds: x1=50, y1=60, x2=250, y2=76
Type: -120
Info: 'Would you like to look for it?'
5:
Bounds: x1=4, y1=4, x2=36, y2=36
Type: -96
Info: ' '
DITL_129.txt
Items: (3 entries)
0:
Bounds: x1=260, y1=64, x2=316, y2=85
Type: 4
Info: 'OK'
1:
Bounds: x1=47, y1=8, x2=316, y2=56
Type: -120
Info: ''
2:
Bounds: x1=8, y1=8, x2=40, y2=40
Type: -96
Info: ' '
DITL_128.txt
Items: (3 entries)
0:
Bounds: x1=115, y1=109, x2=204, y2=129
Type: 4
Info: 'OK'
1:
Bounds: x1=59, y1=31, x2=273, y2=66
Type: -120
Info: 'This application was created by Roland and Heath Hatton using '